Digital Media Arts

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3D GRAPHICS BLOCK (DAGV 1200) | UVU CONCURRENT ENROLLMENT - SEMESTER - BLOCKED FOR 2 Class Periods (TAKEN WITH 3D ANIMATION)

  • SUGGESTED GRADES: 11-12
  • 1 Credit HS (A86752C)
  • 3 Credits CE
  • PreReq:  Digital Media

Students will use 3D software to create models for use in video games, simulations, virtual reality, and animation. This course will introduce students to modeling, UV mapping, surfacing, camera setup, particle effects, rigging, animation, lighting and rendering of 3D assets.  Students will also learn how to develop concepts using storyboards and pre-visualization methods. They will learn how to manage a production pipeline and incorporate their finished 3D models into a video game, virtual reality, or animation project.


3D ANIMATION BLOCK (DAGV 1300) | UVU CONCURRENT ENROLLMENT - SEMESTER - BLOCKED FOR 2 CLASS PERIODS (TAKEN WITH 3D GRAPHICS)

  • SUGGESTED GRADES: 11-12
  • 1 Credit HS (A86742C)
  • 3 Credits CE
  • PreReq:  3D Graphics

Students will use 3D software to create models for use in video games, simulations, virtual reality, and animation. This course will introduce students to modeling, UV mapping, surfacing, camera setup, particle effects, rigging, animation, lighting and rendering of 3D assets.  Students will also learn how to develop concepts using storyboards and pre-visualization methods. They will learn how to manage a production pipeline and incorporate their finished 3D models into a video game, virtual reality, or animation project.


 VIRTUAL REALITY | high school course - SEMESTER

  • SUGGESTED GRADES: 11-12
  • .5 Credit HS  (A86812)

Separating hype from reality is hard, especially in the fast-growing and evolving space of augmented and virtual reality (AR/VR). Recent advances in technology have allowed AR/VR systems to become extremely sophisticated and realistic. This course introduces students to the technologies that underpin AR/VR systems. The course walks through 5 applications of AR/VR and how they will change and impact numerous aspects of our lives and the economy. Including health care, entertainment, simulation, education, and exploration. Students will also learn about and discuss the risks and side effects of these systems, including health, privacy, and ethical implications.


GAMING APP (DaGv 1400) | UVU CONCURRENT ENROLLMENT- SEMESTER

  • SUGGESTED GRADES: 11-12
  • .5 Credit HS  (A86722C)
  • 3 Credits CE

This course is designed to provide students with the knowledge and project-based experience of fundamental gaming development concepts relating to STEM. These concepts include game design, scripting, creation of digital assets, graphic resources, animations, understanding hardware, problem-solving, critical thinking, collaboration, and project management.


DIGITAL MEDIA advanced| HIGH SCHOOL COURSE - SEMESTER OR FULL YEAR

  • SUGGESTED GRADES: 11-12
  • .5-1 Credit HS  (A82552)
  • PreReq:  1 of the following courses:  Photography, Any Digital Media Course

This is an advanced digital media course designed to teach the process of planning, instructional design, development, and publishing of digital media and interactive media projects. Students will focus on developing advanced skills to plan, design, and create interactive projects using the elements of text, 2D and 3D graphics, animation, sound, video, digital imaging, interactive projects, etc. These skills can prepare students for entry-level positions and other occupational/educational goals. Students will work with industry partners in mentoring and solving real-world projects.